AI Insights · Timothy · April 2024
Top 5 Play Pass Games on iOS in Colombia: Q1 2024 Performance
Discover the performance trends of the top 5 Play Pass games on the iOS platform in Colombia during the first quarter of 2024, including insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Play Pass games on iOS in Colombia showcased varied performance trends. The data comes from Sensor Tower, providing insights into weekly downloads, revenue, and active user metrics. For more details, visit Sensor Tower.
Sudoku.com - Number Games by Easybrain Ltd experienced fluctuations in its metrics. Weekly revenue started at around $58 and saw a peak of $58, followed by a decline to $17, and then a rise to $38 towards the end of March. Downloads began at 1.3K, dipped to a low of 345, but recovered to 883 by the end of the quarter. Active users started strong at 37.4K but dropped to 31.5K mid-quarter before stabilizing around 34.5K.
Pixel Art - Color by Number, also from Easybrain Ltd, showed a steady revenue trend with an initial peak of $154, dipping to $47, and then stabilizing around $129 by the end of March. Downloads started at 1.2K, fell to 227, and later increased to 878. Active users showed a decline from 9.2K to 6.7K mid-quarter, then rose to 8K towards the end of the period.
Rummikub from Kinkajoo Ltd had a consistent performance. Revenue peaked at $83 early in January, then gradually decreased to $24 by the end of March. Downloads followed a similar trend, starting at 705, falling to 181, and then recovering to 614. Active users started at 7.1K, dipped to 5.8K, and saw a slight rise to 6.2K by the end of the quarter.
Beach Buggy Racing by Vector Unit experienced relatively stable metrics. Revenue peaked at $44 initially, dropped to $6, and then increased to $47 by the end of March. Downloads started at 530, saw a low of 151, and then went up to 438. Active users began at 4.4K, dipped to 3.4K, and ended the quarter at 3.6K.
Lastly, Flow Free from Big Duck Games LLC showed a steady revenue trend, starting at $55, peaking at $75, and ending at $23. Downloads began at 578, decreased to 155, and then increased to 432 by the end of March. Active users started strong at 33.3K, dropped to 20K, and then rose to 23K towards the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Colombia. For more detailed analytics and insights, visit Sensor Tower.